Name João Soares Bulcão Filho

Country Brazil
City Fortaleza - Ce
Birth Date May, 17 - 1966
Position 3D Artist
Graduation Computer Science - Universidade de Fortaleza - UNIFOR
Softwares/Skills

 Software

knowledge

3D Studio Max

Excellent

Boujou

Excellent

Dark Tree Textures

Good

Deep Paint 3D

Excellent

Adobe Premiere

Excellent

After Effetcts

Excellent

Photoshop

Excellent

Front Page

Excellent

Sound Forge

Excellent

Professional Experience

Actually

BEst-CG - Bulcão Estúdio de Computação Gráfica 

Since 1991

Owner

 

  At my animation’s studio, I basically do everything: modeling, texturing, lighting and character’s animation. I like modeling and making character’s animation – mainly cartoons: I like so much and always possible is I do texturing in my animations. I have a long experience time in edition not-linear/pos-production (Adobe-premiere, After Effects).

  Other experiences: Final art, direction art, photograph’s direction, scene direction, illumination direction, camera man, announcer, squad co-ordenator.*

*In this “longs years”, working with CG, always found situations that I needed resolve problems quickly. Or because little budget, or because the free will to learn, always possible was, I tried to active in television commercial direction, where my CG works were insert. Because this, I acquire valued knowledge in this area, as in scene direction as illumination, photograph, camera (including aereal takes), between others. I don’t consider me a professional director, but I believe that I get to do a good job behind cameras.

   
March 2006 ATITUDE MÍDIA  
  Modeling, setup of character, texturing, lighting and character’s animation.
      In 6 until 10 march of 2006, I went to ATITUDE MÍDIA - São Paulo,  work in finalization of a animation project in CG. I worked in setup of character. It was more one good experience in my career and once I could have the pleasure of know too much talented people and make new friends.
   
January - March 2006 REDE GLOBO  
  Modeling, setup of character, texturing, lighting and character’s animation.
 

  In january 13 until 03 march of 2006. I went invited by Globo, Rio de Janeiro, to work in projects of graphics  to Carnival 2006. There I worked in NAP- Characters Animation Nucleus, known too like Eva Byte Nucleus, where I could desenvolve my works with the professionals that already worked there. I worked in phases of modeling, setup of character, texturing, lighting and character’s animation. Was so good works in Globo. There I had the pleasure of know too much talented and I had good friendships too. Working at Globo was an amazing experience – a realized dream.

   
June - September 2005 COMSOM - Portugal
 

Squad Co-ordenator \ Modeling, illumination, texturing and character’s animation.

 

    In 2005, June, embarked to Portugal (Lisbon) to work in a project of 26 animations  to Nestle (each film had one minute). Was a big experience. I‘ve never had worked abroad. We worked with moderns’ instruments and a render farm that had a good size. We had three months to finalize the entire project, but we got it in two months. We passed too much nights awaked; we worked in Saturdays, Sunday’s and we let good impressions to our contractants. We get good results there!

 

 

October 1995 - May 1997

Verdes Mares Vídeo (TV Verdes Mares) – Rede Globo filial at Ceará.

 

Responsible by the Sector of Graphical Computation

 

   In this company I started my professional works as 3DArtist.  I worked as a freelancer and I  was responsible for the production of special effects and animations for  TV commercial and programs.

  The rhythm was sped up and because of this I got produce many projects in CG. I made 45 animations in 35 days!

   Other experiences acquired: camera man, photograph’s direction, scene direction, illumination direction, sound effects, no-linear edition/post-production.

 

 

October 1991 - August 1994

Companhia Internacional de Tecnologia - IT

 

Computers Operator – Programmatic

 

 

  I worked in this company like computers operator, including mainframes, and in information’s programs production ( inner ) to Caixa Econômica Federal ( third services ). My systems had good acceptation cause had a friendly graphic interface. I done the possible to create easy environments to use, even if without Window’s resource, causes in time like that we used languages of programmatic to DOS environment – Clipper, Pascal, Basic and C++..

 

 

January 1990 - December 1990

ICONE

 

Owner

 

 

   My first footsteps in CG were give here. My first works were two electronics maquets to a region constructor. We mixed animations done with PC and AMIGA. Was every too improvised and we was learning always. We don’t know almost anything of CG and our knowledge was with day by day. We used “3Dstudio Release 2”, I think.

 

 

 

If I’m not a CG artist I will be:

Fighter pilot!!