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Name |
João Soares Bulcão Filho |
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Country |
Brazil |
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City |
Fortaleza -
Ce |
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Birth Date |
May, 17 -
1966 |
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Position |
3D Artist |
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Graduation |
Computer
Science - Universidade de Fortaleza - UNIFOR |
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Softwares/Skills |
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Software |
knowledge |
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3D
Studio Max |
Excellent |
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Boujou |
Excellent |
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Dark Tree Textures |
Good |
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Deep Paint 3D |
Excellent |
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Adobe Premiere |
Excellent |
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After Effetcts |
Excellent |
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Photoshop |
Excellent |
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Front Page |
Excellent |
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Sound Forge |
Excellent |
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Professional
Experience |
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Actually |
BEst-CG -
Bulcão Estúdio de Computação
Gráfica
 |
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Since
1991 |
Owner |
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At my animation’s studio, I basically do
everything: modeling, texturing,
lighting and character’s
animation.
I like modeling and making character’s animation –
mainly cartoons: I like so much and always
possible is I do texturing in my
animations.
I have a long experience time in edition
not-linear/pos-production (Adobe-premiere,
After
Effects).
Other experiences:
Final art, direction art, photograph’s
direction, scene
direction, illumination direction, camera man, announcer, squad
co-ordenator.*
*In this “longs years”, working with CG, always found
situations that I
needed resolve problems quickly. Or because little budget, or because
the free will to
learn, always possible was, I tried to active in television
commercial direction, where my CG works were
insert. Because this, I acquire
valued knowledge in this area, as in scene direction
as illumination,
photograph, camera (including aereal takes), between others. I don’t
consider me a
professional director, but I believe that I get to do a good job behind
cameras. |
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March 2006 |
ATITUDE MÍDIA
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Modeling,
setup of character,
texturing, lighting
and character’s
animation. |
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In 6 until 10 march of
2006, I went to ATITUDE MÍDIA
- São Paulo, work in
finalization of a animation project in CG. I
worked in setup of character. It was
more one good experience in my career and once I
could have the pleasure of
know too much talented people and make new friends. |
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January - March 2006 |
REDE GLOBO
 |
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Modeling,
setup of character,
texturing, lighting
and character’s
animation. |
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In
january 13 until 03 march
of 2006. I went invited by Globo, Rio de Janeiro, to
work in projects of graphics to Carnival
2006. There I worked in NAP-
Characters Animation Nucleus,
known too like Eva Byte Nucleus, where I could
desenvolve my works with the professionals
that already worked there. I
worked in phases of
modeling,
setup of character,
texturing, lighting
and character’s
animation. Was so
good works in Globo. There I
had the pleasure of know too much talented and I had
good friendships too.
Working at Globo was an amazing experience – a
realized dream. |
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June - September 2005 |
COMSOM -
Portugal
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Squad Co-ordenator
\ Modeling, illumination, texturing and character’s
animation. |
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In 2005, June,
embarked to Portugal (Lisbon) to work in a project of 26
animations to Nestle (each film had one
minute). Was a big experience.
I‘ve never had worked abroad. We worked with moderns’
instruments and a
render farm that had a good size. We had three months to finalize the
entire project, but
we got it in two months.
We passed too much nights awaked; we
worked in Saturdays, Sunday’s and we let good
impressions to our
contractants. We get good results there!
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October
1995 -
May
1997 |
Verdes Mares Vídeo
(TV Verdes Mares) – Rede Globo filial
at Ceará.
 |
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Responsible by
the Sector of Graphical Computation |
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In this company I started my professional works as 3DArtist.
I worked
as a freelancer and
I was
responsible for the production of special effects and animations for
TV
commercial and programs.
The rhythm
was sped up and because of this I got produce many projects in CG. I
made 45 animations in 35 days!
Other experiences
acquired: camera man,
photograph’s direction,
scene direction,
illumination direction, sound effects, no-linear edition/post-production. |
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October
1991 -
August
1994 |
Companhia Internacional de Tecnologia - IT |
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Computers Operator – Programmatic |
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I worked in this
company like
computers operator, including mainframes,
and in information’s programs production (
inner ) to Caixa
Econômica Federal (
third services ). My
systems had good
acceptation cause had a friendly
graphic interface. I done the possible to create easy
environments to use,
even if without Window’s resource, causes in time
like that we used
languages of programmatic to DOS environment – Clipper, Pascal, Basic
and C++.. |
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January
1990 -
December
1990 |
ICONE |
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Owner |
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My first footsteps in
CG were give here. My first works were two
electronics maquets to a region constructor.
We mixed animations done with PC and AMIGA.
Was every too improvised and we
was
learning always.
We don’t know almost anything of CG and our knowledge was with day
by day. We used “3Dstudio Release 2”, I think. |
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If I’m not a
CG artist I will be:
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Fighter
pilot!! |
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